[UE4/UE5] Hits and Overlaps (BP + C++) (+ Multiplayer)
A look at Hits and Overlaps for both Blueprints and C++ for both Single-Player and Multiplayer scenarios.
A look at Hits and Overlaps for both Blueprints and C++ for both Single-Player and Multiplayer scenarios.
Some examples of Interfaces in Unreal Engine and when you could use them.
A look at how Event Dispatches (and Delegates) work in Unreal Engine and how you can use them to handle communication between multiple actors.